Friday 15 January 2010

crate


thinking of texturing my crate so it looks like some kind of tomb, or stone chest.
thought about this earlier when i was going past a bunch of ivy covering a wall, thought it would look cool around the corners of the crate. will have to make a normal map using xnormal plugin in photoshop to make it so the ivy seems like its more natural, but keep the specularity of it slightly up so the leaves have a waxy effect, with slightly lighter around the paler green veins, and the edges of the leaves. i imagine the tomb itself being used mainly in a fantasy setting, however, it could be transferred quite easily to something like a modern day setting, having to raid an old historic landmark. a similar effect i could do with this is rather than ivy, have algae or moss in its place. this would look more realistic, as if the tomb has been kept in a dark, damp area such as a cave or an old forgotten dungeon, there would not be a large amount of light for the ivy to grow, so moss would grow over it instead if it was wet. i could achieve this with a simple overlay or multiply layer of green grunge brush patterns, but they would have to appear as if they were angled so that water had been dripping down it. this would be done easily by changing the angle of the brush under the brush presets tab.
i also think that the tomb itself could have some kind of engraving or inscription on the top of it. this could be done with a normal map, so that either there was a plaque being raised out of the tomb with writing on it, or the words were actually etched into the stone. this could also give me the opportunity to add in extra weathering onto it and make it look even more worn, with oxidization on the plaque or scratches around the engraving, like where the stone cutters have missed or done it incorrectly.

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